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Modelling technology
implies the system of didactic devices, which necessary
to further the educational process, being a sequence of
training situations.
The proceeding from
the situations given to the necessity of knowledge and
their practical appliance is an essential principle of
modelling technology. They are universal to be utilised
in different subjects. The developing character of this
technology can especially influence pupils’ intellectual
abilities and strong-willed features.
A play can be
considered one of the key moments of modelling
methods. Pupils involved in playing process have a good
opportunity to shape their identity and certain
abilities peculiar to a successful personality:
• taking
responsibility for mates activity results;
• achieving
the purpose despite some circumstances and situation
changes;
• capability
to solve current issues;
• aptitutude
for using acquired skills and habits in the real life
situations.
A game is a child’s
birthright.
Being at play a child
functions the adults life reflecting it to their mind. A
play allows a child curiosity free. It wouldn’t be out
of place to add that a playing process to be one of the
most proved and acceptable methods of education.
A didactic game is
aimed at pedagogical purpose realisation being active,
dynamic, emotional, competitive, collective and
independent.
Moreover it is rather
important to encourage and stimulate pupils’ motivation
to the process of cognition with the aim of learning
difficult subjects while playing.
Thus, the modelling
technology applying is absolutely a positive moment,
giving possibility to influence emotional sphere of
pupils’ personality. There are no similar abilities in
any other approach in the sphere of studying.
Summarising the afore
mentioned this educational aspect deserves a great
attention to be introduced into praxis of the
educational process. |