News
News
Our Lyceum
Our Lyceum
Publications
Publications
Research Work
Research Work
Projects
Projects
Educational Technologies
Technologies
Partners
Partners
Lycees
Lycees
Family circle
Family Circle
EDUCATION IN PROSPECT óêðà¿íñüêîþenglishïî-ðóññêè

Experimental Work

Advanced Educational

  • Cooperative educational
  • Projecting methods of teaching
  • Individualised learning process
  • Information Technology
  • Family education
  • Problematic education
  • Modelling technology

  • MODELLING TECHNOLOGY               

    Modelling technology implies the system of didactic devices, which necessary to further the educational process, being  a sequence of training situations.

    The proceeding from the situations given to the necessity of knowledge and their practical appliance is an essential principle of modelling technology. They are universal to be utilised in different subjects. The developing character of this technology can especially influence pupils’ intellectual abilities and strong-willed  features.

    A play can be considered one of the key moments of  modelling  methods. Pupils involved in playing process have a good opportunity to shape their identity and certain abilities peculiar to a successful personality:

     taking responsibility for mates activity results;

     achieving the purpose despite some circumstances and situation changes;

     capability to solve current issues;

     aptitutude for using acquired skills and habits in the real life situations.

    A game is a child’s birthright.

    Being at play a child functions the adults life reflecting it to their mind. A play allows a child curiosity free. It wouldn’t be out of place to add that a playing process to be one of the most proved  and acceptable methods of education.

    A didactic game is aimed at  pedagogical purpose realisation being active, dynamic, emotional, competitive, collective and independent.

    Moreover it is  rather important to  encourage and stimulate pupils’ motivation to the process of cognition with the aim of learning difficult subjects  while playing.

    Thus, the modelling technology applying is absolutely a positive moment, giving possibility to influence emotional sphere of pupils’ personality. There are no similar abilities in any other approach in the sphere of studying.

    Summarising the afore mentioned this educational aspect deserves a great attention to be introduced into praxis of the educational process.

    Home News Our Lyceum Publications Research Work Projects Focus on Technology Partners Lycees Family Circle
    Send Message Up